Learn System Design for Free: 2 GitHub Repos
PRASOON.CODES
🏗️
78INTERVIEW PROBLEMS

Learn system design for free

Two GitHub repos, one structured path

Two open-source reading lists cover high-level design, low-level design and 78 interview problems between them. Here is what is inside each one, the order to read them in, and what to watch out for.

Topic System design · HLD · LLD · Interview prepBased on the two repos' READMEs and GitHub data, read Oct 2026Edition October 2026
Contents
  1. TL;DR and key numbers
  2. HLD and LLD, from zero
  3. Why a structured path matters
  4. Repo 1: Awesome System Design Resources
  5. Repo 1: the 45 interview problems
  6. Repo 2: Awesome Low-Level Design
  7. Repo 2: the 33 interview problems
  8. A study plan that uses both
  9. How to answer a design interview question
  10. So, can you learn it in a structured way for free?
  11. Caveats
  12. FAQ
  13. Glossary and sources
01

TL;DR

If you want to learn system design without paying for a course, two GitHub repos by Ashish Pratap Singh (AlgoMaster) give you a ready-made syllabus. Awesome System Design Resources covers high-level design: the concepts, the trade-offs and 45 interview problems. Awesome Low-Level Design covers the class-level side: OOP, design principles, 22 design patterns, concurrency and 33 interview problems, with code solutions in six languages.

2free repos, both GPL-3.0
~42.9kstars on the system design repo
~27.6kstars on the low-level design repo
45high-level design interview problems
33low-level design interview problems

Star counts from the GitHub API on 27 Oct 2026 (42,886 and 27,617). Problem counts are the items listed under each README's "Interview Problems" heading.

02

HLD and LLD, from zero

"System design" usually means two different skills, and interviews test them separately. One repo covers each.

High-level design (HLD)

  • The big picture: which services exist and how they talk
  • Load balancers, caches, databases, queues, CDNs
  • Questions like "Design WhatsApp" or "Design a URL shortener"
  • You draw boxes and arrows and defend the trade-offs

Low-level design (LLD)

  • The inside of one component: classes, interfaces, objects
  • OOP, SOLID, design patterns, concurrency
  • Questions like "Design a parking lot" or "Design an LRU cache"
  • You write working, extensible code
→

A simple way to remember it: HLD decides what the system is made of; LLD decides how one piece is written. A URL shortener's HLD has an API server, a database and a cache. Its LLD is the class that generates and stores short codes.

03

Why a structured path matters

System design material is everywhere: blog posts, YouTube videos, conference talks, engineering blogs. The problem is order. If you read about Kafka before you know why queues exist, or try "Design Uber" before you understand caching and sharding, nothing sticks.

What these repos fix

04

Repo 1: Awesome System Design Resources

github.com/ashishps1/awesome-system-design-resources. In its own words: "Learn System Design concepts and prepare for interviews using free resources." If you are new, the README itself points you first to an article called System Design was HARD until I Learned these 30 Concepts.

What the README covers, in order

SectionLinksExamples
Core Concepts9Scalability, Availability, SPOF, CAP Theorem, Consistent Hashing
Networking Fundamentals8OSI Model, DNS, Proxy vs Reverse Proxy, TCP vs UDP, Load Balancing
API Fundamentals8REST vs GraphQL, API Gateway, WebSockets, Webhooks, Rate Limiting
Database Fundamentals9ACID, SQL vs NoSQL, Indexes, Sharding, Replication, Bloom Filters
Caching Fundamentals5Caching strategies, Cache eviction policies, CDN
Asynchronous Communication3Pub/Sub, Message Queues, Change Data Capture
Distributed Systems & Microservices8Heartbeats, Service Discovery, Consensus, Distributed Locking, Gossip, Circuit Breaker
Architectural Patterns5Client-Server, Microservices, Serverless, Event-Driven, Peer-to-Peer
System Design Trade-offs12Vertical vs horizontal scaling, strong vs eventual consistency, REST vs RPC, long polling vs WebSockets

Link counts are our count of the README's bullet links per section (Oct 2026); the README changes over time.

Beyond the concepts

05

Repo 1: the 45 interview problems

The "System Design Interview Problems" section lists 45 questions in three tiers. These are the classic "design X" questions, the kind product companies ask in system design rounds.

Easy · 10

  • URL Shortener like TinyURL
  • Autocomplete for Search Engines
  • Load Balancer, CDN
  • Parking Garage, Vending Machine
  • Distributed Key-Value Store, Distributed Cache
  • Authentication System, UPI

Medium · 23

  • WhatsApp, Spotify, Instagram
  • Notification Service, Job Scheduler
  • Tinder, Facebook, Twitter, Reddit
  • Netflix, YouTube, Google Search
  • Amazon, TikTok, Shopify, Airbnb
  • Rate Limiter, a Kafka-like message queue

Hard · 12

  • Location-based service like Yelp, Uber, DoorDash-style food delivery
  • Google Docs, Google Maps, Zoom, Dropbox
  • BookMyShow-style ticket booking, a distributed web crawler
  • A code deployment system, S3-like cloud storage, a distributed locking service
✓

Where to start: the URL shortener. It is small enough to finish in one sitting, and it touches almost every core concept: hashing, a database choice, caching, scaling reads and handling collisions.

06

Repo 2: Awesome Low-Level Design

github.com/ashishps1/awesome-low-level-design. In its own words: "Learn Low Level Design (LLD) and prepare for interviews using free resources." It covers OOP fundamentals, design patterns, UML, concurrency and LLD interview questions.

SectionLinksWhat you learn
Start Here2How to learn LLD, 15 must-know OOP concepts
OOP Fundamentals7Classes and objects, enums, interfaces, encapsulation, abstraction, inheritance, polymorphism
Class Relationships4Association, aggregation, composition, dependency
Design Principles5DRY, YAGNI, KISS, SOLID (with pictures and with code)
Design Patterns22Creational (Singleton, Factory, Builder…), structural (Adapter, Decorator, Proxy…), behavioural (Observer, Strategy, State…)
UML5Class, use case, sequence, activity and state machine diagrams
Concurrency & Multi-threading18Threads, synchronisation primitives, deadlocks and race conditions, concurrency patterns

Our count of the README's bullet links per section (Oct 2026). Concurrency = 5 + 7 + 2 + 4 across its four sub-sections.

⌨

Code, not just reading: the repo's solutions/ folder has implementations in C++, C#, Go, Java, Python and TypeScript, plus folders for class diagrams, design patterns and OOP examples.

07

Repo 2: the 33 interview problems

The "Low Level Design Interview Problems" section lists 33 questions, plus a separate list of 9 concurrency problems.

Easy · 7

  • Parking Lot, Stack Overflow
  • Vending Machine, Coffee Vending Machine
  • Logging Framework, Traffic Signal Control
  • Task Management System

Medium · 15

  • ATM, LinkedIn, LRU Cache
  • Tic Tac Toe, Pub-Sub System
  • Elevator, Car Rental, Online Auction
  • Hotel Management, Digital Wallet
  • Airline, Library and Restaurant Management
  • A Facebook-like social network, Concert Ticket Booking

Hard · 11

  • CricInfo, Splitwise, Chess, Snake and Ladder
  • An Uber-like ride-sharing service, Course Registration, Movie Ticket Booking
  • An Amazon-like store, a stock brokerage, a Spotify-like music service, a Swiggy-like food delivery
✓

Where to start: the parking lot. It is the most common LLD warm-up and exercises enums, inheritance, a strategy for picking a spot and a little concurrency.

08

A study plan that uses both

A suggested order. The pacing is ours, not the repos'; adjust it to your time.

OOP and SOLID first

Repo 2: Start Here, OOP Fundamentals, Class Relationships, Design Principles. These are the vocabulary for everything after.

Core concepts and networking

Repo 1: Core Concepts, then Networking and API Fundamentals. Know what scalability, availability and a load balancer mean before designing anything.

Data, caching, async

Repo 1: Database, Caching and Asynchronous Communication. Most HLD answers are decisions about these three.

Design patterns

Repo 2: the 22 patterns. Get Singleton, Factory, Builder, Observer, Strategy and State solid first; skim the rest.

Easy problems on both sides

URL shortener (HLD) and parking lot (LLD). Write the design yourself first, then read the solution.

Trade-offs, then Medium and Hard

Repo 1: the 12 trade-off links, distributed systems, architectural patterns. Then work up the Medium and Hard lists on both repos, plus concurrency.

09

How to answer a design interview question

Both repos link to an answering framework: one for HLD and one for LLD. Read them before you practise. The common shape of a good answer:

This summary is ours; the linked articles have the full frameworks.

10
So, can you learn it in a structured way for free?
Yes, mostly.

Between them, the two repos give you a complete, ordered syllabus and 78 practice problems at no cost. What they don't give you is practice under pressure: reading a solution is not the same as designing one with someone asking "what if traffic grows 10×?". Use the problem lists, but write your own answer before reading any solution, and do mock interviews with a friend.

11

Caveats

12

FAQ

I'm a fresher. Do I need HLD?

Many entry-level interviews focus on DSA and LLD. HLD becomes more common as you get more senior, but knowing the core concepts helps in any backend role.

Which repo should I start with?

LLD's OOP and design principles first, then system design's core concepts. Section 8 has a full order.

Are the solutions in my language?

The LLD repo's solutions are in C++, C#, Go, Java, Python and TypeScript. The system design repo's implementations are in Java and Python.

How long will this take?

It depends on your pace. Going through every link and attempting a few problems per tier is several weeks of steady work.

Is it really free?

The repos and the linked articles we checked are free. Some linked courses and some videos on AlgoMaster are paid; you don't need them to follow the reading lists.

13

Glossary

HLD
High-level design: the services, data stores and connections that make up a system.
LLD
Low-level design: the classes, interfaces and code structure of one component.
Scalability
How well a system handles more users or data by adding resources.
CAP theorem
A distributed system can't guarantee consistency, availability and partition tolerance all at once.
Sharding
Splitting a database across machines so each holds part of the data.
SOLID
Five object-oriented design principles that keep code easy to change.
Design pattern
A named, reusable solution to a common code design problem, like Singleton or Observer.
UML
A standard way to draw classes and their relationships.
Sources
  1. ashishps1/awesome-system-design-resources. README and repository data, read 27 Oct 2026.
  2. ashishps1/awesome-low-level-design. README and repository data, read 27 Oct 2026.
  3. GitHub REST API (api.github.com/repos/ashishps1/…) for star counts, licences and folder listings, 27 Oct 2026.
  4. algomaster.io. The author's site, where most concept links lead.